Granular Synthesis

One of the most interesting things I’m exploring for Synthspace is Granular Synthesis!

You take a sound and split it into many tiny segments (grains) and play those back in different ways and fade between them to create entirely new sounds. It’s quite fascinating, really. Here’s a video of me playing with all the many settings I put in for the GranularSamplePlayerNode, in an attempt to try and figure out sensible defaults:


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